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Portrait (One-Handed) Megathread

@Admin - is thread pinning a thing here?
Thanks to the following users for contributing to the original thread:
OldSchoolRPGs IvanLR l-o-o-o-o-l Fellhuhn SonyCedar Rhinoar passthepass2 bob101910 mjselvig SidFishGames ACalmGorilla Xyrd pinkythereddog masterdude Dravvhen ijoshea Red_Gyarados88 flyingcloud11 Hugmesoftly MysticalKittyHerder Kinghtmare_2002 poopskins Yumeito vtrickzv Ceona puuhs_mama RowThree MrKupka ferallknight2 ZoopaJr SepticGnome DashieKin BreakingInReverse CageBearsBottoms Skypeh DarkBlueMullet UndeadAura Skooller mynery Neeyt stony419 Deurstopper kecup10 drowsy_damad kagrenzel27
Special thanks to Yumeito for instructions on how to make any game run in portrait mode.

User descriptions are favoured over the author's descriptions from the app store (only games which didn't leave their description have a copy-paste of the description from the app store).

THE LIST (alphabetical):

10000000 - A Dungeon Crawling Puzzle RPG Matching Game. Run the dungeon, match tiles and run for as long as you can
Achikaps - A simple economic strategy
AFK Arena - Sit back and relax in a beautiful world full of epic tales, exciting adventures and an abundance of rewards. Rediscover the fun of mobile gaming again!
Alluris - It's basically Choose Your Own Adventure with good graphics and a ton of content/unlockables. Paid offline with a demo.
Almost a Hero - Is this idle RPG clicker game Almost A Hero actually any good? (LAUGH) Do chickens fly south in the winter? Of course it is. We have stacks of flawed and slightly brave characters for you to evolve and train. Epic battles where you can get killed as many times as you wish. Beguiling magic to be leaned. Dark secrets to uncover. Lurking evil to be defeated. Look, we’re not going to lie to you, only losers and oddballs fit into our family. A blindfolded archer, a shape shifter who never gets it right, an explosives expert who’s blown himself up more times than he can remember. They’re all here. So if you don’t think you’ve got what it takes to be a hero - this is the game for you! Almost A Hero! There’s never a dull moment with these nutters! They put the ‘ooh’ in kooky!
Antiyoy - excellent strategic & conquest game, completely free, updates with user content, just great !
Arena Allstars - A turn-based strategy game where you compete with up to seven opponents in an epic real-time battle. If you are looking for a quick matchup, choose Team Co-Op Mode and take down your opponents in less than 10 minutes. Draft your team, execute top-level strategies and strive to be the last person standing! Compete in the monthly tournaments to earn rewards and ascend the ranks in Arena Allstars.
Bleentoro - A simple logic game. It has no advertisements or microtransactions. Features: Easy to learn, Campaign and sandbox modes, Simple UI, Smooth animations
Buriedbornes - Great turn based old-school RPG where you proceed through a dungeon generally with 100 or more floors. You choose your path between left and right and can face monsters, or get new equipment/skills and experience different events with curses or boons. Many character classes to choose from if you spend a decent amount of time playing and unlocking them. A large part of the game is deciding which equipment or skills to take when looting to replace what you currently have, with some pretty crazy abilities on both.
Cado - Rotate the world to fall to the goal in an infinite amount of random generated levels. Find and collect fun and crazy gamemodes and try them out in the extras menu. But don´t touch these red obstacles or you will die a slow and painful death and burn in hell for eternity (and respawn after that). Maybe.
Card Crawl - A solitaire-style dungeon crawler game played with a modified deck of standard cards. Clear the dungeon of 54 cards by using item-cards, slaying monsters and managing your limited inventory. On each run, you can use five ability-cards (mini deck building) to gain unique skills. By collecting gold, you can unlock 35 more ability-cards to access new tactics and even higher scores.
Card Thief - Move through a deck of cards as a stealthy thief. Sneak in the shadows, extinguish torches, pickpocket guards and steal valuable treasures without getting caught. In your thief hideout you can use your stolen goods to unlock powerful equipment cards. Each heist you can use 3 equipment cards to become a skillful master thief.
Cards Keeper - Challenge yourself in a brand new adventure to become the ultimate Keeper of Cards! Write your own legend playing by different characters with unique skills. Fight against dangerous monsters and mystical bosses, upgrade Heroes equipment, power up abilities, find rare artifacts and complete quests. Be sure, there're more indescribable mysteries waiting to be found...
Chessplode - Chessplode is modern chess for everyone, it makes chess fun even if you're bad ¯\_(ツ)_/¯, one simply move... can change all game.
Clash Royale - Enter the Arena! From the creators of Clash of Clans comes a real-time multiplayer game starring the Royales, your favorite Clash characters and much, much more. Collect and upgrade dozens of cards featuring the Clash of Clans troops, spells and defenses you know and love, as well as the Royales: Princes, Knights, Baby Dragons and more. Knock the enemy King and Princesses from their towers to defeat your opponents and win Trophies, Crowns and glory in the Arena. Form a Clan to share cards and build your very own battle community.
CLICK-POCALYPSE II - CLICKPOCALYPSE II is an incremental/idle RPG. Create a party to bravely explore terrible dungeons and mercilessly exterminate every monster in the world. Find items, go up levels, learn spells, upgrade abilities, and earn achievements.
Clicker Heroes - The massive hit game from Steam and PC browsers comes to mobile with new features! Clicker Heroes is the idle RPG that started the subgenre! Embark on your quest and begin a simple, yet incredibly fun adventure. Tap to attack monsters, hire and level up heroes to unlock their unique abilities. Slay monsters for gold, find treasure, and explore new worlds.
Cookie Clicker - The original idle game where you bake cookies to rule the universe! This is the official Cookie Clicker app by Orteil & Opti. Accept no substitutes!
Cryptogram - Decipher the hidden text to reveal the motivational quote! Can you figure out the pattern in each puzzle? You'll be rewarded with a thoughtful message by one of hundreds of different poets, preachers and prophets!
Deep Town: Mining Factory - DIG DEEP and uncover the hidden story behind Deep Town and along the way dig deeper and build higher to produce more resources! 🔨🔧⛏
Destiny Child RPG - about collecting girls and create the best decks to fight in ragna raids, worldboss, pve or pvp.
Digfender - Beneath your castle an enemy lies waiting. Grab your shovel and prepare your defenses!
DOKU - Minimal Material Sudoku - A Sudoku Puzzle app for clean and casual gameplay. Master the classic puzzle game in the comfort of Android's native Material Design language.
Doodle Jump - Journey up a sheet of graph paper, perpetually jumping from one platform to the next, picking up jet packs, avoiding black holes, and blasting baddies with nose balls along the way. Laugh with delight as you blow past other players' actual score markers scribbled in the margins. And be warned: this game is insanely addictive!
Downwell - Its retro art style is really nice to look at, and the gameplay keeps you coming back. Definitely worth the 3 bucks. It's also available on the Switch for the same price too.
Dragalia Lost - The only gacha I'll even consider playing at this point. Even with their generosity I still debate playing because of the addictive nature of gachas. I play very casually now. But this is the best gacha, bar none. And it's portrait when 99% of the rest are landscape.
Dragon Ball Legends - Get ready for the all-new Dragon Ball smartphone game that fans around the world have been waiting for! Battle it out in high quality 3D stages with character voicing! Enjoy 1 on 1 action against rival players from across the globe!
Dragon Quest V1 - V2 - V3 - V4 - V5 - V6 - V8 - The game that started the legend of DRAGON QUEST is here at last for mobile devices! Discover the RPG that won the hearts of two generations! Enter a fantasy world of sword, magic, and monsters in one standalone package!
Enframe - portrait puzzle game (shameless self plug as I am the developer)
Farm Punks - Grow hilarious fruit and shoot them down a mountain with your giant cannon! How far can you roll? Take control of each fruit as it rolls down the mountain and try and earn as much cash as you can before it turns to mulch!
Feud - Feud is a turn-based strategy game made by some guys you haven't heard of yet. Originally a board game designed by Dave Cordell, it's been polished and tweaked and generally mucked about with to bring it to the glowing screen you're reading this description on. Unless you printed it out? Think of the trees. Please.
Fire Emblem Heroes - Nintendo's hit strategy-RPG Fire Emblem series, which has been going strong for more than 25 years, continues its journey on smart devices. Fight battles customized for touch screens and on-the-go play. Summon characters from across the Fire Emblem universe. Develop your Heroes' skills, and take them to new heights. This is your adventure—a Fire Emblem that's like nothing you've seen before!
Galaxy Warrior: Alien Attack - Guide your spaceship through the vastness of space destroying menacing aliens and powerful bosses. It would seem that there is nothing to discover in the Solar System. But in the most remote corners of the Universe mankind has come up against cruel resistance. You are the only one who can save the galaxy from an alien race of invaders!
Golf Blitz - Great PVP golf game made by the same guys who made Super Stickman Golf 3. Though I wish they'd release a 4th installment, this is a good alternative.
Hidden Folks - Search for hidden folks in hand-drawn, interactive, miniature landscapes. Unfurl tent flaps, cut through bushes, slam doors, and poke some crocodiles! Rooooaaaarrrr!!!!! A strip of targets shows you what to look for. Tap a target for a hint, and find enough to unlock the next area.
Holedown - Dig deep underground by shooting balls and breaking blocks, traversing your way to the planet cores. With limited shots per round and some blocks fixed firmly to the wall, thoughtfully strategize and aim for maximum impact. Knock down as many blocks as possible while collecting crystals for upgrades and getting deeper beneath the surface.
Hoplite - A turn-based strategy game focusing on tactical movement around small maps. Enjoyable if you like roguelikes that require tactical movement and almost puzzle-like combat. Upgrade your abilities or stats as you progress through each floor.
Hyper Heroes - TAP, SWIPE & SLING your heroes to send them smashing towards hordes of monsters, unleashing explosive power on impact and looting epic treasures!
Just Change Color - it's arcade title, every level takes less than minute to complete (but may depend on skill and level of character you play with). It was designed to kill few minutes on bus, toilet, in bed and similar situations
Kittens Game - Kittens Game is a village simulation text game. You manage a village of kittens as they acquire resources and unlock new technologies. Over 30 different buildings, 50+ resources, hundreds of technologies and upgrades. No ads or micro-transactions!
Lichess - Chess. Nice turn based game where you can select the speed of games and also have the option for correspondence play/asynchronous play. I also just enjoy trying to solve the puzzles built into the app as they really get you thinking. There's also plenty of stuff in game to help learn in the Study section and being able to analyze your games/openings.
Magic The Gathering Puzzle Quest - Magic: The Gathering and the original Match 3 RPG are re-imagined in Magic: The Gathering – Puzzle Quest, an epic deck building, strategy and deep leveling role playing game!
Mario Kart - Mario and friends go global in this new Mario Kart as they race around courses inspired by real-world cities in addition to classic Mario Kart courses! These destinations will be featured in tours that rotate every two weeks! In addition to courses based on iconic locales, some of your favorite Mario Kart characters will get variations that incorporate the local flavor of cities featured in the game!
Meteorfall: Journeys - Extremely polished card-based roguelike. Classes are each fairly unique, and each run feels great.
Mighty Heroes - It's nice to have a card game that can be played in portrait mode. I just grabbed this off the play store myself so I'm not sure how balanced or nuanced the play is yet but I've enjoyed the 2-3 hours I've put into it so far. If you play you'll get serious Hearthstone vibes, but the combat is a bit different as your monsters only attack straight ahead, and don't generally take damage when they attack.
Miracle Merchant - In Miracle Merchant you become the apprentice of a master alchemist who creates potions for thirsty customers. By mixing and combining different ingredient cards you create powerful potions based on the needs of your customers.
Night of the Full Moon - A stand-alone card game. There is no mandatory beginners guide, no internet connection, no brush map, no ten strokes. The plot will be played in the card battle. Each NPC and BOSS are given a mission and a temperament. Different choices will bring different endings.
NYTimes Crossword - Solve and enjoy the same puzzles printed in the daily newspaper in this app built by The New York Times.
OK Golf - NEW COURSE! - Llyncapel Ruins, Wales. It's not real golf, but it's OK! OK Golf is the essence of golf, refined to a tee. Play a quick round anywhere, anytime on stylish dioramas inspired by classic golfing destinations. Easy to play, hard to put down, perfect for all ages and handicaps!
Onitama - Immerse yourself in an ancient Japanese setting and discover Onitama, an exciting, fast-paced strategy game! Onitama is somewhat reminiscent of chess and rather addictive with its dynamic game mechanic in which warriors face off so their master may win the game. Concentration and luck are the only weapons you'll have at your disposal! You'll need to fully master mind and body to defeat your opponents.
Ordia - A one-finger platformer where you play as a new life form taking its first leaps into a strange and hazardous world.
Piczle Lines DX - The follow-up to the highly praised prequel Piczle Lines DX offers hours of addictive, mind-bending logic-puzzle fun! Create pictures (PICture puzZLE) by connecting the right dots. With an ever-expanding puzzle mode, as well as a gripping story mode Piczle Lines DX will keep you entertained for hours and hours!
Ping Pong King - "I'm Ping Pong King" is a very fun and exciting table tennis game. The goal of this game is to beat 16 rivals and win the crown; these funny stickmen can be world’s best champion, your boss or super grandma. It’s an easy finger-tapping game, simply tap right or left of the screen to control your stickman. Be careful not to miss any ball, or you'll fail this contest!
Pizza Boy GBA Pro - **This is Game Boy Advance emulator.... NOT a Game Boy Classic/Color emulator!** The finest emulator of Nintendo Game Boy Advance is here!
Pocket City - Build your own city as mayor. Create residential, commercial, and industrial zones. Build parks and recreation spots. Respond to crime and disasters. Watch your city come alive! This is the FREE version of Pocket City. The full version contains more features, including a sandbox mode where everything is unlocked! Get the full version for the best experience!
The Battle of Polytopia - An Epic Civilization War - The Battle of Polytopia has begun. Lead your civilization into war in this low poly turn-based strategy game. Adventure into this world of blocks: explore, gather resources, farm, mine ore... Build an empire of epic proportions, train your warriors and send them to fight with armies of other civilizations. A new take on the classic strategy 4X game with beautiful low poly art.
Puzzle & Dragons - A gacha based puzzle game, where you build your team of monsters and try to overcome enemies with different abilities in dungeons. There's quite a lot of depth to the game but it can get super grindy if you are trying to keep up with the collaborations and events in game. Think bejeweled but where you can make multiple matches of 3 or more gems in one turn. Each of your monsters has one or more special abilities that can be used, and you have one "leader" with passive abilities and a friend's monster you can bring along that also provides a leader ability. I still come back to this but when I was first into it I couldn't put it down for the longest time until I burned out. It's nice that there is a coop mode as well.
Really Bad Chess - Really Bad Chess is just like chess, but with totally random pieces. Try 8 Knights, 4 Bishops, and 3 pawns — why not?
Reigns - Sit on the throne as a benevolent (or malevolent) medieval monarch of the modern age and swipe your royal fingers either left or right to impose your will upon the kingdom. Survive the seemingly never-ending gauntlet of requests from your advisors, peasants, allies, and enemies while maintaining balance between the influential factions of your kingdom. But beware; each decision you make might have implications and unfortunate consequences down the road that could put your reign and family’s dynasty at risk!
Rising Empires 2 - 4X fantasy strategy - Rising Empires 2 is an epic 4X turn-based strategy game in a fantasy setting, where six races strive to build the strongest civilization and lay claim to all the land on the Surface and in the Netherworld.
Rogue adventure - Rogue Adventure is an incredible fusion of turn-based deckbuilder card game, rpg and roguelike, with an old style game pixel graphic. Discover different worlds, each with unique enemies and dangers, defeat all the bosses to become a hero. Find hundreds of different cards and powerful skills to create your perfect deck. Unlock new classes to try different strategies and have unlimited fun. Each run is unique, choose your path, find enemies, elites, bosses, merchants and treasures, and build your perfect strategy.
Shattered Pixel Dungeon - Best roguelike on the phone IMO and one of my favorites. Been playing since '15.
ShooMachi - Is It Wrong to Try to Strike a Bonanza by a Shoot 'em up game? Retro JRPG style Bullet hell Shoot'em up game ShooMachi
Shop Titans: Epic Idle Crafter, Build & Trade RPG - YOU are the new craftsman in town. Help the heroes in epic battles against fearsome monsters that lurk in the dungeons. Personalize and design your store, build epic armor, swords and gear for the heroes to defend your village. Team up with blacksmiths, tailors, priestesses, carpenters and herbalists to make your business prosper. Trade, sell or auction your products to the highest bidders from other shops. Sell your goods to warriors and even add a surcharge!
Siege: Titan Wars - Similar to Clash Royale but much faster based and rather unique as well. I dropped most of my other games besides this one and COD.
Skyforce Reloaded - The spirit of the retro arcade shoot‘em ups, captured with modern visuals and design. New entry in the series will keep you entertained with all the things you’ve came to love in scrolling shooters. Meaty explosions, incinerating lasers, collosal bosses and diverse aircrafts to pilot.
Star Traders RPG - Play this free RPG before you upgrade to Elite and enjoy hours of turn-based strategy for free! The Trese Brothers never run ads in our games -- enjoy an ad free, permission free experience! Command your officers and crew from the bridge of your star ship to travel, trade, and battle across the immense Star Traders Quadrant. Employ a wide variety of strategies as an Assassin, Bounty Hunter, Trader, Pirate or Smuggler. Can you manage your resources, crew and officers well enough to turn a profit in the complex economy that’s sprawling across the on-going interstellar conflict?
Sudoku - The Clean One - Basic Sudoku game. Don't play it all that much anymore, but it was the best of the bunch when I did.
Super Fowlst - Great little roguelike that can get quite intense. I usually play more chill games but this one scratches that Action-game itch when I get it.
Tap Healer - Healing Touch - A great game that gives you the feeling of playing a healer in an MMO. You'll have npc allies that will tick damage on the enemy as you use your different abilities/talents to keep them alive. If you enjoy playing as a healer in RPGs this game is worth checking out, there's not really a story but as you progress you can actually see what it's like to play a healer in small dungeons or eventually large raids.
Tap Titans - The world has been overrun by terrible monsters and titans - It needs a hero to bring peace to the land, and that hero is you! As our leader, you must grab your blade and vanquish the terror. With the help of other warriors you can summon along the way, collect artifacts to make yourself stronger and destroy the dark forces to bring peace to the land.
Tap Titans 2 - The battle continues! Grab your sword and gather your heroes to battle mighty Titans in more than 70,000 levels. Enter tournaments, collect pets and become the ultimate sword master. An immersive Idle clicker RPG experience for all. The Titans are back, so join the adventure and tap tap tap to victory!
The Greedy Cave - In a land far, far away there once was a vast continent called Milton. It was a land where the power of rule came by the sword and the arcane, where Men who devoted themselves to the blade or to magecraft, could become the finest warriors, wisest wizards or the greatest adventurers. In this land, there are several kingdoms divided by borders but united through history. Countless stories of alliances, upheaval, and moments of peace bedeck this tapestry, but that is a tale for another day.
The Quarry - Great resource management game. Where you mine and transport resources to build and mine more. Just like factorio!
The Sequence 1 - A unique puzzle game. Build a sequence using special modules to transfer binary cell. Find solutions to solve 72 levels with simple and complex structure. Are you ready for a challenge?
The Sequence 2 - This is the next chapter of successful puzzle game [the Sequence]. It features new modules and introduces new game mechanics. Create moving sequences to bring "Binary Unit" to the destination point. Many levels could be solved in different ways, which allows to improve one's results and get into a higher position in leaderboard. Think out of the box to get to the next level! Create unique mind-blowing sequences!
Tower Fortress - A mysterious tower has risen! It emits plumes of noxious green smoke from its summit making people sick. Strange creatures infest the tower but if nobody tries to ascend it we will all be doomed! Are you that hero?.....
Triple Town - An original puzzle game in which you try to grow the greatest possible city. The larger the city you build, the more points you score. You build your city by matching three or more game-pieces: combine three grasses to make a bush, three bushes to make a tree... until you've filled the board with houses, cathedrals and castles. Along the way, you'll have to outwit giant bears who will try to block your progress.
Troll Patrol (Early Access) - A puzzle game which combines the tile-matching and RPG genres by offering a unique experience: Play as the last defender of the threatened troll den where vicious village people and heroes from far away castles and kingdoms knock down your door. Stand firm, take whatever weapon is close and fight them off to get your family and friends to safety. Protect what is rightfully yours, your home, your heritage. They come for blood, for revenge, to still their blood thirst. But you won't allow it.
Trueskate - The ultimate skateboarding sim.
Twinfold - Twinfold delves into the duplicity of duplication. A roguelike about merging golden idols and squashing angry faces. Manipulate a labyrinthine tableau with the swipe of a finger. Merge and munch on golden idols level up and gain game-changing abilities.
Ulala Idle Adventure - Whether you’re sleeping, eating, or taking the subway - come play Ulala: Idle Adventure! Ulala is an idle MMORPG, which brings to life the excitement and adventures of the Stone Age in a fun and social way!
Void Tyrant - Build a deck as you battle across the galaxy, gathering powerful cards along the way. With strategy and a bit of luck, you might be able to reclaim the Eyes of Chronos. A single-player adventure, play with 500+ cards and three unique classes to engineer a custom deck to your own design. Rooted in the simple hit-or-stand mechanics of blackjack, Void Tyrant is an easy to understand roguelike with engrossing depth. Battle quirky aliens, disarm traps, upgrade your spaceport, and face off with the sinister Wruut.
Ware Wolf Online - Defend your village from the forces of evil or become a werewolf and hunt your friends! Join the mystery game, fight for your team and find the liars among your ranks. Werewolf Online is a multiplayer game for up to 16 players. Each game has different teams such as villagers or werewolves all fighting to be the last team standing. Use special abilities to uncover the roles of other players and convince your fellow players to work with you.
You Must Build a Boat - Travel the world in your boat, from the top of the Mage Tower to the bottom of Hell
submitted by simonwood0609 to AndroidGaming [link] [comments]

Waltonchain All-In-One Thread

This All-In-One Thread is still undergoing correction. Feel free to post below and let me know if something needs to be corrected.
What is Waltonchain?
Waltonchain is the only truly decentralized platform combining blockchain with the Internet of Things (IoT) via RFID technology. Their blockchain is implemented in the foundational layer, through their unique, patented RFID chips, which are able to read and write directly to the blockchain, creating a genuine, trustworthy, and traceable business ecosystem, with complete data sharing and absolute information transparency.
Click here for the News, PR & Awards Thread.
Official Sources
WTC Wallet
Noteworthy Posts
Progress Reports
Unofficial
The Team-->>> Waltonchain Organizational Chart <<<<----
Child Chains
Partnerships
Infographic
Hardware
Videos
List of AMAs
Exchanges
Frequently Asked Questions
Q: When will Token Swap Happen? Did Mainnet Release?
Waltonchain has launched mainnet, token swap has not happened yet in progress. Token swap from Ethereum to Watlon's own chain is trending to occur complete in Q2 2019 Q4 2019-?. To prepare for swap you can hold your tokens on any of the listed exchanges. For additional information as it becomes available one should follow Walton on twitter.
Q:What's the Total Supply of Waltoncoin (WTC)?
The Total Supply is 100 million coins with no further issuance in any case. The Max Supply is currently 70 million coins, with the remaining 30 million left to be mined over the course of many years. Currently, the Circulating Supply is around 25 million.
Q:I hear Walton is moving to its own blockchain?
Main net has just been launched. Stay tuned for details about the token swap and transition to the new chain!
Q:How do I convert my ERC20 WTC tokens to the real thing?
You can either leave your coins on the exchange, and they will take care of the switch for you, or you can leave them in your MEW wallet, and the team will provide details on how the tokens will be swapped over. Just sit tight! Details are coming.
Q: How do I move my WTC to MEW (or the new Walton Wallet)?
For MEW:
I. Send your WTC to your wallet address.
II. Add a custom token using the information below:
Address: 0xb7cb1c96db6b22b0d3d9536e0108d062bd488f74
Name: WTC
Decimals: 18
For Walton Wallet:
Do not send ANY coins to this wallet yet. Wait for instructions from the team. Once everything is safe, you will be able to just create a wallet on the Walton Wallet and send your coins to the public address generated.
Q:What if I want to keep them on my Ledger Nano?
You can do that, and the team will still snapshot your wallet and copy it along with your coins; however, the the Ledger may not support WTC currently. Don't fret. Your coins are 100% safe. What that means is, if there is no Ledger support, the only way to transfer your coins out of the wallet will be to expose your Ledger's private key. I don't recommend doing this, as it will make the ledger no more secure than a paper wallet (still very secure, but a waste of money now).
So basically, your coins are safe. You can still mine to the address. You just won't be able to move them until Ledger support comes. But if you really need access to the coins, you can break out the Ledger's private key on MEW and log into your wallet.
Ledger support will come, we just don't know exactly when. Walton is also making their own Walton hardware wallets. I'll update this with more information as it comes.
Q:My GMN is on MEW. Will I ever be able to secure GMN in a hardware wallet?
As you know, moving your GMN will void your Guardian status because it is attached to the wallet containing at least 5000 WTC; however, the team has stated that they are working on a solution for this and have reassured us that our coins will be safe. We will have to wait for more information regarding whether the transferring of a GMN to a new address will be possible in the future.
Q:What is the utility of WTC? What gives the coin value?
In the WaltonChain Ecosystem WTC will have multiple functions:
More in depth coverage of each point here
Q: Is Waltonchain a platform?
Yes. Waltonchain is a smart contract platform that will have ICOs and dApps.
Q: But I thought Walton just tracked clothing in the supply chain. What else can it do?
Walton is capable of implementation in smart cities, smart waste management systems, and things of that nature. That's certainly beyond supply chain. Walton isn't so much a "supply chain" coin as it is a Big Data coin. The RFIDs are used to gather data, which is very useful in supply chain management. But it can also be used to combine with smart devices and make an Internet of things network.
Q: Why does this need a blockchain?
"It is difficult for the Internet of things under the current central structure to accomplish real autonomous cooperation and effective transactions, because the relevant parties of such cooperation and transactions often belong to different stakeholders with complex and uncertain trust relationships. Therefore, the collaboration and transactions of the current Internet of Things devices can only be carried out under the same trust domain. That is to say, the devices to collaborate and trade must be provided or verified by the same Internet of Things service provider, which significantly reduces the true commercial value of the Internet of Things applications." (Page 2 of the Whitepaper)
To expand, counterfeiting is an obvious answer to this question. There needs to be a way to truly authenticate an item. Blockchain is that answer.
Walton's blockchain also removes data silos. Companies won't have to manage any database anymore. Everything is handled by Walton. Walton uses child chains which are separate from the parent chain. Companies can keep proprietary information secret and private on their child chain, and only broadcast necessary information to the parent chain for public viewing. Blockchains make the sharing of info between companies easy and fast, too. And then obviously, blockchains have perfect transparency and are immutable.
Smart contracts are also extremely useful. In the supply chain industry, after perfectly counting and storing inventory, things can be auto-ordered and paid for simultaneously with wtc, just as an example. Your mind can come up with a whole host of other ideas related to automation.
Furthermore, decentralized, transparent, and immutable data for things like smart waste management systems, which Walton has designed, and air-pollution monitoring systems in smart cities would benefit greatly from the blockchain, for reasons explained in the first point from the whitepaper.
You could also imagine on the customer end that wanting to know where all their goods come from is important. This is in line with counterfeiting, but also with things more benign. Imagine wanting to return an item to a store, but can't remember which grocery store it was from. Lots of simple improvements like that are all use cases for blockchain.
Q: I heard Waltonchain has patented technology. What are the patents?
The Walton team has filed filed for 13 patents, 7 of which have been approved so far. The patents cover many inventions in chip design, but the main one of interest is the Transaction ID-reading RFID chip with memory storage. This allows the blockchain to be implemented in the Foundational layer through the RFIDs themselves. The chips can generate their own random ID hash within a secure Key Generation Center within the chip, and the hash along with the data are uploaded simultaneously to the blockchain via their RFID reader. This makes WaltonChain fully decentralized and secure.
Q:What are the advantages of the RFID IC tag chip designed in this project?
Existing RFID chip industry cannot meet the development of Internet of Things applications, especially applications for the Value Internet of Things:
The project’s IC design has the following significant advantages:
Q:How much do the chips cost?
Waltonchain in a nutshell with COO Monitor Chan:"We develop and produce hardware such as chips ourselves. This really differentiates us from other companies at the moment. Basically, Silitec, our technical support company, was founded in 2015 and is specialized in manufacturing chips. They already have a R&D team of around 20+ people, so in that way we are not 'increasing' cost. Next important detail is that Waltonchain’s blockchain technology is written into our chips. This means that unlike traditional RFID chips that have their own specific ID and cost around $0.15 to $0.20, the chips we develop will be below 5 cents. With the volume of sales increasing, the overall cost will spread over many units, and the system's cost and ID’s cost will go down consequently, or simply put, economics of scale will do the work."
Q:I need help with mining. What resources are out there?
WaltonchainMining is for this purpose. Community members here have done testing with many different configurations and have provided ample information for anything you need with setting up your cpu/gpu rig.
Q:How many GMNs are left?
The Waltonchain Explorer now tracks these addresses.
Q:Who are the Knights?
Credit for the original making of this post goes to u/thelatemercutio
submitted by WTCmen to WaltonchainUncensored [link] [comments]

Bitcoin binary options trading.

Bitcoin binary options trading.

https://preview.redd.it/ehnanr915ln31.jpg?width=1280&format=pjpg&auto=webp&s=9911e2bd0a53e41c1eb7c61dde794ad51222651a
Trading requires an understanding of the graphics that are presented on the Anyoption website. For this, all information can be found on the platform in the information section. A demo account can be used to assess whether trading strategies are profitable in terms of earnings without committing funds. Anyoption offers to trade on a hundred stock market assets commodity, Forex, indices, stocks.
The trading of Tweeter and Facebook assets on Anyoption offers big returns on investment.
Anyoption is constantly evolving, it is allowed to make binary options trading on values ​​that generate big profits like Facebook and Tweeter. Facebook shares went public with a value of $ 38, its listing for a year has risen to reach a rating that exceeds $ 50. Tweeter is a promising value for the future with an introductory quote at $ 26, shes quoted above $ 46. Both stocks are a boon to traders looking to make big profits on their investment. On Facebook, Anyoption offers profits of 300%.
Trading Bitcoin binary option with Anyoption and make big profits.
Bitcoin made its IPO in 2009, it has the distinction of being completely anonymous. A Bitcoin is not palpable, it is a virtual currency, it can be exchanged exclusively on the Net in exchange for a currency (USD, EURO ...). In 2012 Bitcoin had a value of $ 5 to reach in late 2013 240 times its value is $ 1200.
This is certainly the value that offers the biggest profit that can reach 190% with Anyoption. Bitcoin trading is in US Dollar, the trading approach is the same as for other options. Just determine if the Bitcoin will go up or down in a certain time. It is done with One Touch binary options. The High / Low and Rang options are not available.
Broker recommended for trading binary options:
submitted by hussainarif to u/hussainarif [link] [comments]

Bitcoin binary options trading.

Bitcoin binary options trading.

https://preview.redd.it/22hz7zkghsl31.jpg?width=1280&format=pjpg&auto=webp&s=8518d5176a6d122780fb762da4ac050474c0f0ec
on the Anyoption website. For this, all information can be found on the platform in the information section. A demo account can be used to assess whether trading strategies are profitable in terms of earnings without committing funds. Anyoption offers to trade on a hundred stock market assets commodity, Forex, indices, stocks.The trading of Tweeter and Facebook assets on Anyoption offers big returns on investment.Anyoption is constantly evolving, it is allowed to make binary options trading on values ​​that generate big profits like Facebook and Tweeter. Facebook shares went public with a value of $ 38, its listing for a year has risen to reach a rating that exceeds $ 50. Tweeter is a promising value for the future with an introductory quote at $ 26, shes quoted above $ 46. Both stocks are a boon to traders looking to make big profits on their investment. On Facebook, Anyoption offers profits of 300%.Trading Bitcoin binary option with Anyoption and make big profits.Bitcoin made its IPO in 2009, it has the distinction of being completely anonymous. A Bitcoin is not palpable, it is a virtual currency, it can be exchanged exclusively on the Net in exchange for a currency (USD, EURO ...). In 2012 Bitcoin had a value of $ 5 to reach in late 2013 240 times its value is $ 1200.This is certainly the value that offers the biggest profit that can reach 190% with Anyoption. Bitcoin trading is in US Dollar, the trading approach is the same as for other options. Just determine if the Bitcoin will go up or down in a certain time. It is done with One Touch binary options. The High / Low and Rang options are not available.Broker recommended for trading binary options:
submitted by onepiece1991 to u/onepiece1991 [link] [comments]

Video Game Week Throwback: The Sims Series

Hey everyone, Murba here. With E3 gracing us with its presence once again, it’s time to reflect on game series’ both new and old. Here I will be giving an overview of one of the most successful PC franchises for nearly two decades, The Sims series. I will first be describing how the series’ origins and how it came to be made, then I will be going over each game in the series along with their respective add-ons.
Origins
The Sims series was created by video game designer Will Wright, though he had already been a household name for over a decade. This is due to his work in a variety of games that have focused on sandbox-style gameplay that focused more on player creativity and management rather than objectives or reaching an endpoint. One of the first games he had developed was Raid on Bungling Bay where he stated that he had more fun developing the environments rather than playing the actual game. This would lead him to developing his own video game, originally called Micropolis, that focused on building cities and managing their development without end. Later in development, the game would undergo a name change and become known as SimCity, the very first game in the Sim series.
Separate from The Sims series, the Sim series was a series of simulation games that placed players in scenarios that fostered creativity and management skills in a wide variety of situations. Beyond SimCity, the series would expand into other areas like farming in SimFarm, hospital upkeep in SimHealth, and business management in SimTower. There were also games like SimAnt and SimEarth that focused not on earning money but creating life and helping creatures survive in the worlds that the player created. Eventually, a game that combined the business and life management scenarios of the series would be released in the year 2000, aptly named The Sims.
The inspiration for The Sims came about when Will Wright faced a sudden hardship when his home was one of many structures that was affected by the 1991 Oakland Firestorm. The house was destroyed, and all his possessions were also lost. Faced with having to basically rebuild his life, the tragedy had turned to inspiration. Wright had begun to think of a video game that would match what he had been through; building a home from the ground up and simulating the joys and struggles of life through a virtual family. After shopping the idea around and facing technological limitations at the time, Electronic Arts finally agreed to pick up the project years after the fire and The Sims was officially put into development and the first trailer was launched.
Originally, the game was going to feature an open-ended system that was focused heavily on construction and studying the in-game characters’ behavior. But after working on the social aspect of the game for a time, the developers and Wright found more enjoyment in this and began focusing development on individual characters and the actions they take and relationships they make. Despite the gains in development, though, the game did not elicit much confidence from Electronic Arts and was not properly spotlighted by the time E3 1999 came around. However, the game did gain attention when a demo featured two female Sims professing their love to one another and kissing at a wedding. As same-sex relationships were hardly, if ever, featured in video games, this was a huge steppingstone in many eyes and brought much needed attention to the game. The publicity had successfully highlighted the game and its life-simulating features that many gamers were hyped to play with. Finally, on January 31, 2000, The Sims was officially launched to critical acclaim and overtook Myst as the top selling PC game of all time. Thus, The Sims series was launched with a bang.
The Sims
The first Sims game revolves around its three basic modes: Live, Buy, Build. The game opens with a loading screen with text implying humorous circumstances that are occurring in order to make the game run properly, a staple that would continue throughout the series. The game then presents the player with a small neighborhood with plenty of pre-designed homes and Sims to play as. Of course, creativity is key in this game and so one of the first things a new player can do is create their own Sims. The creation system in The Sims 1 was a basic system as you could only choose your Sims’ gender, age, skin tone, head, and body. There is also an option to choose your Sim’s personality, whether they be neat or a slob, active or lazy, outgoing or shy, etc. There was a lot of fun in mixing and matching the different options and up to eight Sims could be created in one household or family.
The next step is to pick a home for the newly created household to dwell in. One could create their own home or pick from the predesigned ones provided. Either way, a home is always in need of furnishings and this is where the Buy aspect comes into play. A large catalogue of items is provided right at the comfort of your own home, eliminating the need to travel and purchase goods. While a whole slew of objects and knick-knacks are widely available, the Sims needs are a priority. Each Sim as eight needs that need fulfilling; these being Hunger, Social, Fun, Comfort, Hygiene, Bladder, Energy, and Environment. As such, Sims need objects like refrigerators to eat, televisions to have fun, beds to regain energy, etc.
Of course, if a Sim family is moved into an empty lot, a home to place said objects in comes first. A home could be however big a player wants within the lot boundary and go up to two stories. Terraforming tools are also available that allows players to build steep hills or deep holes and even create decorative ponds to liven the lot up. The game offers a wide variety of options when building a home like adding wooden or spiral staircases, selecting wallpapers that change the texture of the outside and inside of a home, differing types of flooring like tile and carpet, and even adding pools. Each object in both Build and Buy mode is also accompanied by descriptions that can be elaborate or humorous (with one wallpaper, called "Dare Wallpaper", that outright asks the player if they "dare use this wallpaper" without any explanation why.)
When all Sims are moved in and objects placed and homes built, it is time to live life to the fullest. Adult Sims can learn a variety of skills and form relationships with members of their household and other neighborhood Sims. Although travel is not possibly in the base game, Sims do occasionally stop by and can be seen walking past the homes of your playable Sims. Sims can also take on jobs in fields like education, police, and even criminal and work their way up the ladder earning promotions and pay raises. However, there is no day cycle, so the price comes at having a Sim work every day to make a living. Child Sims have more limited options and need to go to school every day much like an adult working-Sim.
Another key aspect of the game was the music that was integrated within the modes. While the Live mode was mostly quiet save for radios or speaker systems that could be installed within the home, the Buy and Build modes were accompanied by a new-age Jazz soundtrack created by Jerry Martin. The Buy mode had a livelier soundtrack that created a feeling of excitement but also relaxation as players bought endless objects that livened up their homes and made their Sims lives easier. The Build mode soundtrack was much calmer and created a sensation that nature and construction were working together to build the home of the players’ dreams and was the perfect tone for such a venture. Overall, this soundtrack has been lauded by many and streams can often be found on YouTube for many to listen to.
As stated before, one of the main draws of the Sims series is the open-ended gameplay that has no objectives or endgame content. However, this does not exclude a game-over scenario. As with life, Sims can experience mishaps and end up dying as a result of accidents like fires, electrocution, or falling meteors (a common occurrence). Low needs like hunger can also cause Sims to undergo breakdowns and endanger their lives further. Children could also be taken away due to neglect or even sent to military school forever if their grades slump in school. However harsh, these scenarios connect back to Will Wright’s original vision for the Sims being a simulation of real life and the joys and consequences that follow.
Overall, though, Sims that are properly taken care of can live prosperous lives and happy lives. They can have relationships, get married, have children through simply actions like kissing, create wondrous works of art, become a jack-of-all-trades by learning every skill in the game, etc. The Sims, while dated in some respects, provided an infinite amount of entertainment that allowed for players to express their creativity in endless ways and play out scenarios that can go good or bad in many ways.
Of course, another staple of The Sims series is the expansion packs and there were many in this game, totaling seven for one game. Some packs like Livin’ Large and House Party expanded on the actions Sims could so in their homes like having robot butlers clean up their messes, having teleporting staircases take them up the next floor, and throw massive parties to meet Sims and even meet Drew Carrey in the game. Others like Hot Date, Unleashed, and Vacation allowed for Sims to travel outside of the home and go on dates downtown, visit the expanded neighborhood of Old Town and adopt cats and dogs, or take a trip to the beach, forest, or mountains for a relaxing vacation. Finally, Superstar and Makin’ Magic changed what Sims could dedicate their lives to by letting them visit the new studio lots and become celebrities or become Mages by visiting, or moving into, Magic Town. There was also an online pack called The Sims Online where players could meet with other online through their Sims.
Overall, The Sims and its expansion packs would set the stage for the future of the series and be the inspiration for future titles and packs that followed it.
The Sims 2
About four years after The Sims was launched, the sequel to the game was released, aptly named The Sims 2. Although Will Wright was attached to the project, he did not provide much input into the sequel and the project was left in the hand’s other developers. The basic gameplay mechanics stayed relatively the same though there were some big additions that were made for this game.
One of the first big changes was the shift from an isometric camera to a fully 3D camera in both the neighborhood and home. All Sims, objects, and homes were now 3D models and extensive detail was given to their shading, lighting, and shadow works to make them feel more alive. The upgraded engine also allowed for improvements to be made to the game modes like increasing the height of homes to five floors instead of two, allowing lots to be placed anywhere in the neighborhood, and giving Sims fully facial expressions instead of static heads.
Another change that was made was how Sims could be created. Sims no longer stayed the same age forever and could now age appropriately, introducing toddlers, teenagers, and elders to the system. The creation options were vastly improved as individual tops and bottoms could now be customized and selected, outfits like pajamas and formal wear could be selected, and facial sculpting allowed for complete, if sometimes scary, freedom. Finally, a Sim could have an associated Aspiration tied to their personality. Aspirations like Family, Fortune, or Knowledge would dictate what a Sim was most interested in and drive their focus and goals towards these aspirations. A Family oriented Sim would want to focus on marriage and taking care of children while a Knowledge oriented Sim would focus on increasing their skills and creating crafts with what they have learned.
These features tie into the Wants and Fears mode as well as the Aspiration Meter. The Aspiration Meter is a mode that can increase or decrease depending on if Wants or Fears are met. Wants and Fears are mini objectives that Sims may want to accomplish like make a new friend or avoid like the plague like getting fired. Fulfilling these grants Sims Aspiration Points and can liven their mood and be redeemed for special rewards that can make the game easier. Such rewards include a helmet that can boost their skills, a machine that lets Sims change their complete personality, and a drink dispenser that can provide extra days in a Sims life.
Overall, the game was fitted with multiple features that expanded on the original game and greatly improved the overall experience. The addition of a weekly system meant that Sims did not have to go to work or school every day. Genetics could now be passed down to children instead of the system being a roll of the dice. The addition of a movie maker also allowed players to film their experiences and share them with friends offline and online. Life states were also introduced as Sims could now become a multitude of different species like Vampires, Werewolves, and even Zombies.
The Sims 2 was also accompanied by eight expansion packs that provided features seen in previous packs, but some introduced new concepts. University allowed teenage Sims to move out of their parents’ homes and live the dorm life, studying for final exams and joining secret college societies that would make or break their educational experience. Open for Business let Sims create their own businesses by selling objects or providing services for other Sims without needing to work under careers. Seasons introduced weather conditions like rain and snow in the game that changed depending on the seasons. Finally, Apartment Life introduced apartment living and allowed for Sims to find roommates enjoy the joys and pitfalls of living by rent in shoddy holes in the wall or luxurious penthouses.
The Sims 2 also introduced the concept of stuff packs. Stuff packs were like expansion packs, but they contained little to no gameplay features and instead just provided new objects that Sims could buy. Ten stuff packs were released, and each contained a theme like Teen Style or Family Fun styles. Some packs like IKEA Home and H&M Fashion were commissions by said companies and earned criticism from gamers and reviewers alike.
Overall, The Sims 2 was a huge leap forward for The Sims series as it heavily upgraded its engine and allowed for greater player creativity through its characters and build options.
The Sims 3
Will Wright had left Electronic Arts after the release of his newest game Spore yet the Sims license remained with the company. As such, the series would end up being developed further without Wright’s input and a successor to The Sims 2 had begun development, that being The Sims 3.
Right from the first trailer, it is clear that this game was going to be much more ambitious than its predecessors and go well beyond to create a new experience. While there were a multitude of changes made like smoother character models and more skills that Sims could learn, there were three big changes that were added to this entry.
Probably the biggest change that the game was trying to advertise was the new open world that Sims could traverse in. Previous titles only allowed individual lots to be played in and travel required driving over and waiting on loading screens for the next lot to load. Now the entire world was seamless and entirely open. Sims could walk to and visit neighbors, find collectables stones and bugs in far off locations, go for a jog around town to build up their fitness skills, everything was obtainable now without any interruptions.
The second biggest change was the addition of traits. Previous Sims titles allowed for personality points and aspirations to determine how sociable a Sim would be or how neat they were, yet traits completely overhauled this system. Now Sims could have up to five traits that changed their behavior and unlocked certain actions unique to said traits. A Sim with the Virtuoso trait could sing in the shower and build up skills faster in music skills. A Sim who is Never Nude always swims and showers in a bathing suit. A Kleptomaniac could randomly swipe objects from unsuspecting Sims homes. There was a multitude of traits added that could truly make each Sim unique in their own way.
The final big change to the game was the addition of the Create-a-Style mode. Previous games only allowed for a few options regarding the color of objects and clothing and could be quite limiting. This new mode allowed for practically every object in the game to be given a custom color or texture depending on player choice. A couch could be turned bright red and giving a metallic texture. A toilet could be colored gold and given a carpet texture. These were all options that made both the Sims and their homes stand out more in this new world.
As per usual, expansion packs would further the Sims experience and they each brought new experiences that the series had yet seen. Ambitions allowed for Sims to actively play out their careers like Firefighter or Investigator rather than having the actions be done off camera. Generations put more emphasis on childhood and elderly Sims by giving them new interactions and options like school dances or reminiscing on the old times. Supernatural brought together many life states like lycanthropy and witches all in one expansion pack aimed at creating a true fantasy world. Finally, Island Paradise and Into the Future sought to gives Sims a new way of living by letting them live on luxurious islands and houseboats and travel into the future and experience the wonders of the new technology that could be found.
Stuff packs also make a return in this game and as per usual, they are centered around themes like vehicles in Fast Lane and outdoor spaces in Outdoor Living. We also got sponsored packs like Diesel Stuff which added objects from the official company and, much to the confusion of many payers, a Katy Perry styled pack titled Katy Perry’s Sweet Treats which contained candy-themed objects and clothing at a higher cost than most packs.
A third type of pack was introduced this generation called Worlds. These were essentially neighborhoods that were available on the Sims online store and retailers, each with their own theme like piracy for Barnacle Bay or outer space for Lunar Lakes. This is also the game that fully utilized the online store and consistently released objects, clothing, and exclusive tools that could be bought with real world money and downloaded into the game.
Overall, this was clearly the most ambitious Sims game that has come out. It set a high amount of standards and goals and many players have shown admiration for the steps the game has taken towards achieving them.
The Sims 4
With the arrival of the fourth Sims game, this entry has received a more mixed reception compared to its predecessors. One of the key reasons why is because many of the features that were introduced in previous games were either removed or scaled back. This was a game that was meant to appeal towards a larger audience and be able for anyone to play, hence sacrifices were made. The open world was no longer available and loading screens between lots had returned. Sim models were of a lower quality and not as realistic as other entries before it. Features like traits were still present but were scaled back a bit in lieu of new additions. Overall, this was a base game that had a lot of work to do to appeal towards longtime gamers, yet the new additions did help the game stand out more.
One of the new key features that was added was Emotions. Previous Sims games usually kept Sims at a simple mindset and anything indicating a change in mood was usually not significant enough that gameplay would be affected. Now the actions that Sims would take, or events that would occur, could now have a positive or negative effect on a Sim’s mood. Things like objects breaking or getting into fights would sour a Sim’s mood and this would linger until something was done to brighten up their mood by doing activities that would make them happy. This also unlocked unique options like kicking down trash cans to vent one’s anger or play in the bathtub of a Sim is feeling playful. These new emotions made Sim’s feel more alive and helped them react more to the environment around them.
Another new feature that was added was the revamped create-a-Sim mode. A Sim’s features were no longer reliant on sliders or picking select options but now Sims could now be molded by simply clicking on their body and be changed to the player’s hearts content. Another feature was that Sims’ genders were now completely customizable, giving way to options like transgendered or non-binary Sims. This also opened the door for all clothing and hair options to become available for Sims as it was no longer locked to specific genders now.
As per usual, the game has had a slew of expansion and stuff packs, with the latter up to fourteen stuff packs and growing. The game has also introduced the concept of Game Packs. These are essentially the opposite of stuff packs whereas those introduced objects without changing the game fundamentally, game packs offered new modes or features that would have been too small for an expansion pack to feature. These include the Vampires pack which introduced the dark creatures of the night and also Spa Day which lets Sims create their own massage parlor and learn masseuse skills.
Overall, The Sims 4 has had a rocky starts due to its missing features but it has steadily carved out an identity of its own and become a key part of the Sims franchise.
In the end, The Sims series will forever be one of the most influential PC game series to have ever hit the market and one of my favorite games of all time. What are your favorite Sims games? What were your favorite experiences playing the games? What features do you hope will be added? Feel free to comment on your experiences and thank you for taking the time to read this!
Sources:
The Sims Wiki
The Sims Wikipedia Page)
LGR SimCity Series Retrospective
The Kiss That Changed Video Games
How The Sims Made New-Age Jazz Piano the Soundtrack of Our Lives
submitted by Murba to Toonami [link] [comments]

The Problem with Anthem: Part 3

In part 1 of this essay, I outlined 7 game design principles against which I believe games should be measured.
In part 2, I explored Anthem's adherence to these principles and highlighted its successes and failures
In this final section, I put forward a suite of suggestions to address the failures highlighted in part 2, keeping in mind the principles put forward in part 1.

"Resurrecting this turkey"

If you read part 2, you'll discover a long litany of flaws. What on earth can be done to fix this?

To a certain extent, it depends on the amount of effort you want expend upon the title. Most of the issues are not surface-level defects they're core design decisions which are exceptionally detrimental to game-play and require significant effort to correct.

Still, on the presumption you want to correct as much as possible, here's a way forward. And bear in mind, this is a list which focuses on dealing with Anthem's deep flaws. There's no way these could all be corrected, it'd be overkill. However highlighting these flaws and suggesting corrective action can be useful in pointing the way forward. For future games.


Technical
The first issue is what appears to be a lack of resource streaming. Anthem's loading times are insane. Given an NVMe SSD can effectively stream 3.5GIGABYTES per second into ram, you could - even if you need to pull resources from multiple places - load data into 16GB of RAM in under 10 seconds. While there's no doubt much of that data will need to be processed, swizzled and downloaded into the graphics card, there is absolutely no justification for Anthem's appalling loading times. Something is wrong here, whether it be the I/O routines or the resource management system. Put simply, this pipeline is not functioning well. It would make a lot of sense to optimize every single aspect of it until it's working properly.

Second, create a resource management system which allows pre-preemptive asset loading and prioritization. Texture management might consider optimizing for visible textures using a "light-cone" style approach where the resource management system uses a visibility solution and knowledge of the player's maximum traversal speed to calculate how far away "in seconds" each texture or texture group is and preemptively loads and unloads them based on need. (Provided you have some kind of reasonable hierarchical scene graph in place and can quickly perform coarse visibility determination.)

This is the primary technical challenge inherent in creating an open world, so it's mystifying why the development team apparently chose to skip this. Open worlds live and die on their real-time resource management systems. If you can't stream assets dynamically, you just don't have an open world.

Going back to our loop cascade, let's address the failures to adhere to the principles in each loop:

The Traversal Loop
The traversal loop fails on the "choice", "challenge" and "reward" principles. This is because the world architecture is simplistic and the jet-packs devoid of any meaningful restrictions. Introducing challenge into the traversal loop requires a more densely complex world with vastly reduced capabilities for the jet-packs (at least at first). Players need more complex ways of interacting with the environment beyond gazing at it.

What's the reward for keeping your jet-pack cool? You get to keep flying.
What's the penalty for failing to do so? You crash to the ground and have to wait.

Instead of a range of outcomes, you have two. A binary outcome, as it were. No mapping of multiple skill levels to differing outcomes and no real reward or penalty. Traversal carries no risk, contains no reward. It's a milquetoast parody of real game traversal.

As a result, the player is a spectator to the world, not an active participant in it.

You really want to get an idea of how bad this is? Look up some Youtube videos on "Sekiro: Shadows Die Twice". Look at the traversal, how it enables exploration, how it sets up stealth attacks, how it gives the player options when deciding how to navigate through a scenario. Yes, it's a different style of game, but that's not the point. Anthem has none of this, which is why traversal is boring.


So, this is the kind of thing you'd need to do to beef up that traversal loop.

A) The return of fall damage.
No risk, no reward. Fall damage brings risk to the proceedings. Of course this is meaningless without rearchitecting the damage system in general. There are a number of ways this could be approached, but this is another topic addressed further down.

Fall damage allows the world to become more dangerous and provides the players with incentive to look for safe pathways through the world.
Of course to make this meaningful you need...

B) Risk/reward based traversal.
The main problem with Anthem's world is that it's dead. Dead in the sense that it's a picturesque painting which reduces the player to the role of spectator. This elimination of the player's agency is surprisingly consistent. The world has no institutional memory and as a consequence, the player has no lasting impact upon it. The player's jet=pack ruffles the water, but for all his efforts, the world is indifferent to his traversal abilities, his firepower and - most of all - his intent.

Traversal should provide opportunities to explore. To pursue reward while risking much. Dark Souls epitomizes the tension between risk and reward and Anthem would do well to add some of its own. Achieving this without rearchitecting the majority of the world would be practically impossible but Anthem is a crystal clear example of the need for your traversal loop to contain challenge and reward.

Anthem has none and as a consequence has managed to make flying Iron-man style suits boring. Chew over that for a bit.

Classic risk/reward schemes involve the player exploring for rewards and having to take risks in order to chase after the really big ones.

The Jet-pack needs to be significantly nerfed and the player needs to be given the opportunity to cling to the environment and plan their next move. An environment which banishes most of the wide open spaces except for vistas which open up when you strive to reach the high points of the map. High points which require risk and reward the player with stunning views and cool loot. Yes - remember earning loot through exploration and skill-based effort? That.

All of this requires the world to become a lot more dense. Those wide open spaces are supposed to be vistas, not empty areas you traverse by holding down a button. They'd have to go.

C) Choice
In terms of traversal, Anthem willfully deprives the player of options. Get a navigation market and blast toward it at maximum speed. Even worse, since Anthem is a cooperative shooter which is absolutely obsessed with tethering players to each other, traversal occurs at the speed of the fastest and most impatient player in the group. Those who might want to appreciate the beauty of the world or try something out are unable to do so because Anthem drags them along to the next objective regardless of their wishes. This is yet another in the long list of bewildering design decisions which reflect a complete unfamiliarity with the essentials of good game-play.

Options go hand in hand with risk/reward based traversal, but providing multiple routes to a goal allows the player the opportunity to tailor their approach. This feeds into the scenario loop where the player evaluates the challenge before them and decides how they'll approach it.

Unfortunately, Anthem has no scenario loop, so choosing a route to a target (high/low/underwater) is irrelevant. You land. Shoot. Dodge. Hide behind the environment. How you got there is irrelevant. This is because Anthem doesn't want to be anything other than a looter-shooter, so the option for stealth or tactics is completely absent. Shoot the thing. Trigger combos when you can. Rinse. Repeat. It's about as close to pulling a slot-machine handle as it's possible for a 3d game to get - the only difference is that slot machines give you gratification much more quickly.

Anthem needs to stop forcing players together. The benefit is questionable and casual matchmaking really is a crap shoot. Sure you can lock other players out of your session, but this isn't the default and the player is penalized for doing so (with lower xp).


The Combat Loop
Traversal plays almost no role in combat, so combat is pretty boring. The limitless possibility of the Javelin suit often needs to be artificially restricted (with no fly zones) as the designers realize their mistake and try and bring the player back down to earth.

Combat is run and gun with a limited suite of options. There's no opportunity to herd enemies and effectively utilize area-of-effect, no way for players to distinguish themselves with smart play, it's mostly just combo-triggering and a war of attrition between your gun's numbers and the shield/health numbers of the enemies.

Titans are cheesy as hell. Not only can they fling homing fireballs at you, they can materialize them on top of you. This makes Titans tedious to kill, rather than challenging and entertaining.

The environment is practically irrelevant to the combat. It acts as an obstacle and shield, but provides no other possible interactions.

A) Damage - combat and otherwise must persist.
Without persistent damage, the Javelin is a monster which only fails when temporarily overwhelmed. This partitions each combat encounter into a separate event with no lasting implications and the Javelin is essentially immortal outside combat. Consider the possibilities when persistent damage requires the player to reach specific zones and may require resources to repair. All of a sudden, the world of Anthem becomes more dangerous and has far greater potential for risk/reward scenarios to play out.
Consider also a scenario in which the player fights to the top of a mountain through a succession of difficult encounters with damage persistence a factor. Consider further the possibility that the player can lose the valuable items he's carrying if he can't get them back to the fort or to a storehouse.

This would help Anthem with its lack of risk and reward.

B) Bring tactics into combat.
Doing this requires the players to have a more varied suite of abilities. Allowing players to consider tradeoffs and develop a Javelin to suit their own personal style. Shoot, melee, combo setup and combo trigger are not an inspiring suite of options.

C) Bring the environment into combat
Part of the problem here is that environmental interaction is minimal. Given the opportunity to manipulate the environment, the suite of available tactical options available to players would be expanded, thus increasing their ability to use the environment tactically.

EG: Diverting water, tipping rocks, creating pits or utilising the wind.

D) Create unique, interesting and challenging enemies.
Anthem's enemies are boring and vary between irrelevant fodder and cheesy bosses. The giant spider is the most interesting enemy to fight and this was in the demo. That this represents the high point of the game rather than an indicator of the game's quality is a savage indictment of the combat encounter design.


E) Allow the player to employ high-risk/high-reward strategies.
One of the key aspects of Dark Souls style games is that the reward justifies the risk. Boss fights results in considerable rewards and the fight itself is often an exercise in choosing between small, safe incremental damage and high-risk/high reward strategies which offer the lure of closing the right out quickly.

Balancing risk vs reward is another aspect of player choice - and thus personalization. Anthem's narrow range of combat expression limits the possibility for such strategies, but redesigning the enemies and opening up the player's capabilities would enable this kind of tactical choice on a moment by moment basis.

EG: Do I try a risky, high-damaging move and shut an enemy down before he can trigger reinforcements or do I find a good defensive position and chip away at health until everyone - including reinforcements - are dead? (Note that this kind of consideration is not an option in Anthem).

F) Increase the player's range of expression in combat
One thing about Diablo 3 - the player has a plethora of options in terms of how he'll build his character and optimize the use of high-level loot to cope with the challenges of significantly tougher encounters.

Anthem needs to allow the player to do more than shoot and trigger combos. For example - and really just off the top of my head - consider the following possibilities:

- Slow time/stasis
- Area effect
- Mind control
- Cloak
- Stealth/Backstab
- Environmental destruction
- Artillery strike
- Decoys

What's important to realize is that these options must be exercised against challenging enemies. Anthem has too much useless fodder whose only purpose is to die and drop armor and ammunition. (Speaking of which - the ammunition inventory mechanic is the absolute pits.)


The Resource Loop
The fundamental idea behind the resource loop is to allow the player to accumulate a kind of virtual currency which can then be traded for expanded capabilities, thus allowing the player to customise the game in a way which appeals to them most. This is often experience points, levels, praxis points or some other accumulation. This allows the player to exercise choice over the medium to long term and customise the game to suit his predilections and skill-set.

To do so, the player needs a tech tree. And consider the other possibilities:
- Discovering an ancient blueprint and going on a quest to retrieve the other blueprints and to find the necessary items to build a new Javelin platform.
- Discovering new technologies which can be used to develop a whole new class of abilities
- Gaining rare resources which can only be found through skilled exploration of the landscape



The Loot Loop
This is the most objectionable and least fun aspect of the whole exercise. Destiny and Anthem want to draw the player into an operant conditioning (gambling) loop where pretty colors addict players into repeating a joyless grind as often as humanly possible.

It's a cynical exercise to begin with, but if you want to actually make this work, you need to first expand the capabilities of your mechs, throw in a tech tree and then provide a wide range of possible buffs which extend far beyond the classic "more shields/more armobigger guns" paradigm. Anthem's loot sucks because there's not many ways it can buff the mechs, not because the drop rates are rubbish. (Oh, and is there a screen somewhere which shows the accumulated results of all your buffs? Because if there is I can't find the damn thing.)



Conclusion
To wrap this up: I had high hopes for Anthem and was incredibly disappointed by the result. And this is not an isolated example. I really am increasingly bewildered by an increasing lack of game design chops in some AAA studios. Some people are doing it well, but a fair amount are doing it pretty badly. I don't know what happened with this title, but it feels like Bioware lacks anyone who really understands game-play. A significant correction is needed and the importance of challenge, reward and multi-axial player choice really does need to be reiterated as these founding principles really do seem to have become lost along the way.

So if there's three things which I hope this essay is pounding into some people's heads, it's this: Choice! Challenge! Reward! These are the essentials people. (And it's why "Gone Home", "Dear Esther" and "What remains of Edith Finch" are not games.)

If Bioware implements even half of what I've outlined here, they've got half a chance of resurrecting this turkey. If they keep tinkering with drop rates and promising minuscule content drops every 3 months, then stick a fork in it - Anthem is done.


TL;DR - Anthem is boring. Hey maybe make it fun?

submitted by PJ_Heywood to AnthemTheGame [link] [comments]

[Steam] Winter Sale- Hidden Gems II; The Eleventh Hour

Personal Note: If you found any other hidden gems, or just have something to say, say it in the comments! It's the eleventh hour and people can actually hear you now!

Inspired somewhat by the recent post of Hidden Gems, I found that it's largely become completely congested. As such, I'll coalesce a lot of the deals posted by the guys there here, instead. I'll add others in case I find any of them in the original thread.
Personal Favorites
Puzzle Games found by crabbit
Random picks by ND1Razor
Unusual Games found by thelazyreader2015
RPGs loved by thelazyreader2015
Games Thrice Reposted by ParanoidAndroid1309
strikan33 posts the base list
With some other titles, Art4dinner recommends:
Gramis Silently slides:
A small list by thinkforaminute
Story rich, atmospheric game dragged into the light by BabyMustache
Less than a quid by Dux0r
A list of openish world RPGS from thelazyreader2015
Wishlist and personal favorites from gpt999
Misc Recommendations
With the large quantity of the old deals posted, I'd love to see any other hidden gems there might be out there. I'll post the two major things from the previous thread (The massive posts on Coop games and the massive post on games less than three dollars) below, and I'll post any other collections or mild reccomendations I find above.
submitted by Ullyses_R_Martinez to GameDeals [link] [comments]

ai

What is Waltonchain?
Waltonchain is the only truly decentralized platformcombining blockchain with the Internet of Things (IoT) via RFID technology. Their blockchain is implemented in the foundational layer, through their unique, patented RFID chips, which are able to read/write directly to the blockchain, creating a genuine, trustworthy, and traceablebusiness ecosystem, with complete data sharing and absolute information transparency.
Official Sources
• Waltonchain Whitepaper • Waltonchain Official Site • Waltonchain Official Medium • Waltonchain Github • Waltonchain Chinese Twitter • Waltonchain English Twitter • Waltonchain Korean Twitter • Waltonchain Slack • Waltonchain Telegram
Walton Wallet
• Waltonchain Explorer • Waltonchain Windows Wallet User Manual • Waltonchain Web Wallet User Manual • Waltonchain Blockchain Explorer User Manual • Waltonchain Progressive Mining Reward Program
Unofficial
WaltonchainMining - For all your mining needs • Unofficial Guardian Masternode Tracker • waltonchain.tech - Unofficial collection of news and useful resources
The Team
• >>> Waltonchain Organizational Chart <<<
• The Team (pt.I) • The Team - The Engineers (pt. II) • The Team - Angel Investors & Advisors (pt. III) • WaltonChain Office Tour • Meet the team #1: Xu Fangcheng • Meet the team #2: South Korean Team • Meet the team #3: Wei Songjie • Meet the team #4: Suk Ki Kim • Meet the team #5: Lin Herui • Meet the team #6: Bing Mok (CEO)
Partnerships
• Alibaba Cloud • China Mobile IoT Alliance • Xiamen Branch of China Telecom Corporation Limited • Zhangzhou Branch of China Telecom Corporation Limited • Fujian IoT Industry Association • "Smart Oceans" blockchain R&D project with Fujian Provincial Government • Air purification and smart monitoring project with Jinhu Provincial Government • Building "Blockchain Silicon Valley" with Taiwan Cloud and Fujian Provincial Government • Freyrchain • Huodull Technology • Ishijah • Loci • Shenzhen Card Cube Smart Technology co., Ltd • NIDS Sensor Technology • Mobius • Kaltendin • Yunnan Yunshanghuaxia Trading co., Ltd. • JU&KE Creative Design • ArtCrypto • Fanfangxiang Culture & Media co., Ltd. • Shenzhen M&A Association of Listed Companies • Septwolves • Fuguiniao • SMEN • Kehua • Lipson Plastic • Xiangyu Group • TANYU • JoeOne • Guangdong Original Clothing Trading Center • Lalabobo • Direct delivery • Fujian Soonbox Logistics Park • KISA and Korean IoT research centre • Korea University engineering department • Sungkyun Technologies • NH Tech • NC Technologies • NanKang City Furniture industry • Taiwan Cloud Association • Fuyao Glass Industry Group co., Ltd • Kediheng • Silictec • Sinolink Securites • Coinlink • Coinnest • SwftCoin • Jiangsu Zhongke Internet of Things Technology Venture Capital Co., Ltd. • Fujian C-TOP Electronics co., Ltd. • Foshan Haichen Technology co., Ltd. • Xiamen Aerolite Technology co., Ltd. • Aston
Waltonchain Government Affiliations Infographic Waltonchain Business Affiliations Infographic Summary of Some of Waltonchain's Government and Business Partnerships
Child Chains
• Freyrchain - Freyrchain - The world’s first blockchain-based collectibles data authenticity platform
News and Awards
• Announcement on the WTC Wallet Android Release • Blockchain + Retail: the Product of the New Era • Waltonchain Brought You Smart Heated Insoles — the Most Eye-Popping Futuristic Tech • Waltonchain Invited to 2018 China IoT CEO Thousand Conference as China’s №1 Blockchain + IoT Company • Representative Director of NIDS (Korea) Professor Hwang Hak In Visited KEDIHENG • Organization Chart Update! • Waltonchain Provides Global Leading Blockchain + Cross-Border Logistics Solution • Citylink Awarded the Best Application Solution Award at the Annual IoT Star Award 2017 • Waltonchain Progressive Mining Reward Program • Waltonchain Initial GMN Airdrop • Good things comes to those who wait • Waltonchain Mainnet Official Launch • Waltonchain CEO Mo Bing announcing the official launch of Waltonchain Mainnet • Waltonchain Co-organized the Cross-Strait IoT Summit & 2018 Workshop on Advanced Wireless Communications, Networks, and IOT Applications • Waltonchain subsidiary, IOT Technology, Received Support Fund for Jimei District Xiamen City • Waltonchain’s First Child Chain Freyrchain Debuted at the 2018 TokenSky Blockchain Conference • Waltonchain Project Director Elected the Vice President of Fujian IoT Industry Association • Smart City Founders, Alibaba Cloud & Waltonchain Subsidiary Zhongchuan IoT, Sign Strategic Partnership • Waltonchain Affiliate, Citylink, Joins Hands with China Telecom to Promote the Xiamen Smart Community Pilot Project • Waltonchain Invited to attend 2018 IoT Industry Outlook and Policy Forum in Korea • Waltonchain Partners with Loci • RFID + IoT Global Leader, Waltonchain To Partner With Loci • Waltonchain to co-host Tokensky event • Waltonchain Affiliate Xiamen Citylink Technology Signed a Partnership with Zhangzhou Branch of China Telecom Corporation Limited • The summary for Waltonchain Annual Meeting — Blockchain Application Trends Forum themed “IoT Revolution, Common Future in the Chip Era” • Waltonchain CSO Mr. Huang Weihua signed a strategic agreement with SWFTCOIN CTO Mr. Ma Zhanlei • Announcement of the 2018 Waltonchain Annual Meeting with a Strategic Agreements Signing Ceremony • Waltonchain Won the 2018 Outstanding Blockchain Company Award of the 1st Summit Forum of Blockchain in Southeast Asia • Waltonchain is pleased to announce that we will be working with China Mobile IoT Alliance on a global initiative to incorporate Waltonchain IoT in 2018! • Waltonchain Project Director Lin Herui was Invited to Attend Beidou IoT Global Launch Conference & IoT Innovation and Development Conference • Waltonchain reaches strategic partnership with Coinnest to boost blockchain industry development • Nanjing Sleewa Information Technology Co., Ltd. Grand opening • World's First One-Click PoS + PoW Wallet/Miner • The Interview with Waltonchain CEO Dr. Mo Bing by Coinnest CEO Mr. Kim Ik Hwan Winded up with Great Success • Waltonchain Awarded the “Outstanding Blockchain Technology Service Provider in 2017" in China BTAS 2017 • Waltonchain was the feature presentation at the first-ever Coinlink investor meetup, Seoul • Professor Kim receives “Double-Hundred Project” Award • CAST-USA Members Visit Citylink • IOT Technology and Taiwan Cloud Service Association Signed a Cross-Strait Cooperation Agreement on Blockchain Talent Bases • Waltonchain joins hands with Coinlink to Promote the Development of Blockchain Industry • WTC is celebrating our 100th day of trading by introducing something revolutionary:Guardian Masternodes • Citylink wins the Outstanding Product award at the Global IoT Summit 2017 • Silictec (Quanzhou) Settled In Three Chuang Yuan, and Won the Start-Up Capital 3000000 Yuan • The Preliminary Results of the 2nd Session of China Blockchain Technology Innovation Application Competition Are Officially Released • Waltonchain Awarded a "Strait Elite Talents" award by the Fujian Provincial Government • KEDIHENG, a cooperative enterprise of Waltonchain project appeared in the Third China PoC Industry Chain Conference • Xu Fangcheng, the principal of a subsidiary of Silike Group- Jinjiang Silicon which is the Chinese technical support party of Waltonchain Foundation, participated in the microelectronics project docking meeting, and Deputy Mayor Wang gave guidance • Mr. Li Dejin, Vice-Governor of Fujian Province, Visited Chenglian and IOT (Walton chain Project) Booths • Waltonchain project team and Korea Korea University Engineering Department reached a cooperation intention • Waltonchain team entered into a strategic cooperation agreement with Guangdong Original Clothing Trading Center (OCTC) • Waltonchain circuit roadshow second station - Shenzhen station was successfully held • Invited to and attended CIFIT to display their IoT solutions - CIFIT is an international trade and investment showcase fair ran by the National Chinese Government
Press Coverage
Ran out of space. See link to Press Coverage List.
Videos
• Waltonchain Annual Meeting Presentation Video • Waltonchain Introduction Video • Waltonchain Visit and Product Demo! (Part 1 of 2) - Boxmining • Waltonchain Interview and Demo (Part 2 of 2) - Boxmining • Waltonchain Coinnest Meetup with Mo Bing • Dr. Mo Bing's First Live Interview with Coinnest CEO • Waltonchain CEO Mo Bing announcing the official launch of Waltonchain Mainnet
List of AMAs
• First Reddit AMA - October 1, 2017 • Technical AMA - October 9, 2017 • Hardware AMA Summary - October 17,2017 • Extended Hardware AMA - October 24, 2017 • Retail Demo AMA - November 27, 2017 • Masternode AMA - December 7, 2017 • Slack AMA Live Thread - January 3, 2018 • Waltonchain Beta Release AMA Part 1 - January 5, 2018 • Waltonchain Beta Release AMA Part 2 - January 15, 2018 • Waltonchain February Q&A - February 18, 2018 • Waltonchain March AMA Part 1 - March 19, 2018 • Waltonchain March AMA Part 2 - March 27, 2018
Progress Reports
• Waltonchain Work Progress in Q2 2018 • Waltonchain Work Progress in Q1 2018 • Waltonchain: New Logo · New IC strategy ·New Journey! • The Summary of Waltonchain in 2017 • Waltonchain Project Progress Report (Nov. – Dec. 2017) • Professor Kim Suk Ki Arrived at Xiamen for Project Review and to Provide Guidance • A letter to the waltonchain family • A Letter from Waltonchain Foundation • Waltonchain Alpha Version Internal Testing
Noteworthy Posts
• Waltonchain’s Bigger Picture: OBOR • Waltonchain: Ushering an Era of IoT Mass Market Adoption • What is Waltonchain and Why Should We Care? • Waltonchain and the Chinese Government: Cooperation, Collaboration and a Bright Future • Top 5 Cryptocurrencies Set For Success In 2018 - Invest in Blockchain
Exchanges
• Binance • Coinnest • HitBTC • LATOKEN • OKEx • Kucoin • COSS • Coinlink • Allcoin • Coinrail • Cobinhood
Frequently Asked Questions
Q:What's the Total Supply of Waltoncoin (WTC)? The Total Supply is 100 million coins with no further issuance in any case. The Max Supply is currently 70 million coins, with the remaining 30 million left to be mined over the course of many years. Currently, the Circulating Supply is around 25 million.
Q:I hear Walton is moving to its own blockchain? Main net has just been launched. Stay tuned for details about the token swap and transition to the new chain!
Q:How do I convert my ERC20 WTC tokens to the real thing? You can either leave your coins on the exchange, and they will take care of the switch for you, or you can leave them in your MEW wallet, and the team will provide details on how the tokens will be swapped over. Just sit tight! Details are coming.
Q: How do I move my WTC to MEW (or the new Walton Wallet)? For MEW: I. Send your WTC to your wallet address. II. Add a custom token using the information below: Address: 0xb7cb1c96db6b22b0d3d9536e0108d062bd488f74 Name: WTC Decimals: 18
For Walton Wallet: Do not send ANY coins to this wallet yet. Wait for instructions from the team. Once everything is safe, you will be able to just create a wallet on the Walton Wallet and send your coins to the public address generated.
Q:What if I want to keep them on my Ledger Nano? You can do that, and the team will still snapshot your wallet and copy it along with your coins; however, the the Ledger may not support WTC currently. Don't fret. Your coins are 100% safe. What that means is, if there is no Ledger support, the only way to transfer your coins out of the wallet will be to expose your Ledger's private key. I don't recommend doing this, as it will make the ledger no more secure than a paper wallet (still very secure, but a waste of money now). So basically, your coins are safe. You can still mine to the address. You just won't be able to move them until Ledger support comes. But if you really need access to the coins, you can break out the Ledger's private key on MEW and log into your wallet. Ledger support will come, we just don't know exactly when. Walton is also making their own Walton hardware wallets.I'll update this with more information as it comes.
Q:My GMN is on MEW. Will I ever be able to secure GMN in a hardware wallet? As you know, moving your GMN will void your Guardian status because it is attached to the wallet containing at least 5000 WTC; however, the team has stated that they are working on a solution for this and have reassured us that our coins will be safe. We will have to wait for more information regarding whether the transferring of a GMN to a new address will be possible in the future.
Q:What is the utility of WTC? What gives the coin value? In the WaltonChain Ecosystem WTC will have multiple functions: • Issuing sub chains • Dividend interest • Credit and mortgage system • Distributed asset exchange • Distributed voting and governance system. More in depth coverage of each point here
Q: Is Waltonchain a platform? Yes. Waltonchain is a smart contract platform that will have ICOs and dApps.
Q: But I thought Walton just tracked clothing in the supply chain. What else can it do? Walton is capable of implementation in smart cities, smart waste management systems, and things of that nature. That's certainly beyond supply chain. Walton isn't so much a "supply chain" coin as it is a Big Data coin. The RFIDs are used to gather data, which is very useful in supply chain management. But it can also be used to combine with smart devices and make an Internet of things network.
Q: Why does this need a blockchain? "It is difficult for the Internet of things under the current central structure to accomplish real autonomous cooperation and effective transactions, because the relevant parties of such cooperation and transactions often belong to different stakeholders with complex and uncertain trust relationships. Therefore, the collaboration and transactions of the current Internet of Things devices can only be carried out under the same trust domain. That is to say, the devices to collaborate and trade must be provided or verified by the same Internet of Things service provider, which significantly reduces the true commercial value of the Internet of Things applications." (Page 2 of the Whitepaper) To expand, counterfeiting is an obvious answer to this question. There needs to be a way to truly authenticate an item. Blockchain is that answer. Walton's blockchain also removes data silos. Companies won't have to manage any database anymore. Everything is handled by Walton. Walton uses child chains which are separate from the parent chain. Companies can keep proprietary information secret and private on their child chain, and only broadcast necessary information to the parent chain for public viewing. Blockchains make the sharing of info between companies easy and fast, too. And then obviously, blockchains have perfect transparency and are immutable. Smart contracts are also extremely useful. In the supply chain industry, after perfectly counting and storing inventory, things can be auto-ordered and paid for simultaneously with wtc, just as an example. Your mind can come up with a whole host of other ideas related to automation. Furthermore, decentralized, transparent, and immutable data for things like smart waste management systems, which Walton has designed, and air-pollution monitoring systems in smart cities would benefit greatly from the blockchain, for reasons explained in the first point from the whitepaper. You could also imagine on the customer end that wanting to know where all their goods come from is important. This is in line with counterfeiting, but also with things more benign. Imagine wanting to return an item to a store, but can't remember which grocery store it was from. Lots of simple improvements like that are all use cases for blockchain.
Q: What are the 6 child chains rumored to launch around Main Net? One is a Smart City contracted by a local Korean govt. monitoring air particles (no further specifics). Another is based in the agriculture industry (no further specifics), and another is Freyrchain, a culture and arts chain. The other three have not been revealed yet.
Q: I heard Waltonchain has patented technology. What are the patents? The Walton team has filed filed for 13 patents, 7 of which have been approved so far. The patents cover many inventions in chip design, but the main one of interest is the Transaction ID-reading RFID chip with memory storage. This allows the blockchain to be implemented in the Foundational layer through the RFIDs themselves. The chips can generate their own random ID hash within a secure Key Generation Center within the chip, and the hash along with the data are uploaded simultaneously to the blockchain via their RFID reader. This makes WaltonChain fully decentralized and secure.
Q:What are the advantages of the RFID IC tag chip designed in this project? Existing RFID chip industry cannot meet the development of Internet of Things applications, especially applications for the Value Internet of Things: • There are few options available while the prices are high • The transmission power and stability need to be improved • The reception sensitivity is low • The anti-interference ability is poor and the transmission power is low • The existing RFID ICs have many problems such as high power consumption, poor matching with antennae, and difficult system integration, etc.
The project’s IC design has the following significant advantages: • High security: The chip integrates asymmetric random password pair generation logic, uses a core asymmetric encryption algorithm with independent intellectual property rights, and an optimized design without increasing the cost and power consumption of the chip, enabling higher communication security • Tamper-resistant: A dedicated storage space is integrated into the tag chip for the storage of hash value of tag status and key information • Optimized anti-collision design: The chip uses a binary tree anti-collision algorithm with independent intellectual property rights and a time division multiple access design, significantly improving the tag recognition success rate and the number of identifiable labels at the same time • High sensitivity: The chip uses an optimized noise suppression technology to improve the noise figure at the receiving end and the overall receiver sensitivity, which plays an important role in increasing the recognition success rate • Good compatibility: The chip can achieve high-frequency and ultra-high frequency functions at the same time, so the end customer can read the information through their smart phone and inquire about reliable product information • Long lasting: The chip adopts a low voltage and low power-consumption design, allowing the chip to last more than 20 years
Q:How much do the chips cost? Waltonchain in a nutshell with COO Monitor Chan: "We develop and produce hardware such as chips ourselves. This really differentiates us from other companies at the moment. Basically, Silitec, our technical support company, was founded in 2015 and is specialized in manufacturing chips. They already have a R&D team of around 20+ people, so in that way we are not 'increasing' cost. Next important detail is that Waltonchain’s blockchain technology is written into our chips. This means that unlike traditional RFID chips that have their own specific ID and cost around $0.15 to $0.20, the chips we develop will be below 5 cents. With the volume of sales increasing, the overall cost will spread over many units, and the system's cost and ID’s cost will go down consequently, or simply put, economics of scale will do the work."
Q:I need help with mining. What resources are out there? WaltonchainMining is for this purpose. Community members here have done testing with many different configurations and have provided ample information for anything you need with setting up your cpu/gpu rig.
Q:How many GMNs are left? The Waltonchain Explorer now tracks these addresses.
Q:Who are the Knights? • u/fent11u/NetworkTraveleru/yayowamu/Crypto_RALLYu/TheSideQuest • Crypto Buff (telegram)
submitted by WeTradeCoop to u/WeTradeCoop [link] [comments]

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